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Rollercoaster tycoon 3 rides
Rollercoaster tycoon 3 rides











rollercoaster tycoon 3 rides

Synchronising a coaster with adjacent stations can increase excitement by as much as 1.5.At tracked rides, this is the start tile of station 1 (usually where the red/green light is located). This works in a range of 5 tiles around the "yellow arrow" every ride has, which is the #1 part of a ride. Having more scenery or interlocking paths close to the ride increases excitement, but more than 48 pieces and the rating stops increasing.Playing music increases the excitement, but only by 0.3 points.Having more length of track going near water increases excitement, but eventually, this relationship plateaus. Having rides go near (or above) water increases excitement by up to 1.The more underground-above ground intersections in a ride, the higher the excitement increase, but eventually, the rating stops increasing. Underground sections increase excitement by up to 2 points.For the Car Ride, it's crucial to have the track interlock with itself. The more rides nearby increases the excitement rating, but eventually the rating stops increasing even with more rides close by. Excitement can increase by up to 3 points by having other rides passing nearby.But eventually the relationship stops increasing and drops, when intensity becomes too high for the human body to handle. More intense rides generally have higher excitements. The primary factor for excitement is intensity.Tracked rides must fulfil a set list of criteria for maximum excitement. In RCT1, excitement is measured on a tiered level. In older versions players might have to close the ride and test it again to get the new value. It will take a few seconds for the ride to recalculate the new excitement rating once new test data comes in. The Excitement Rating on these coasters can go 1.xx up, which makes it very worth the effort in both time & money investment. Having coasters interlock themselves or others, or having pathways or other rides going trough loops or corkscrews, also greatly improves excitement ratings for all coasters involved.Excitement Rating is not increased by scenery on indoor enclosed rides such as the 3D Cinema. Nevertheless, If too much scenery (up to 48 items, depending on the ride) had been used, the excitement rating would stop increasing at some point. It doesn't matter what kind of scenery is placed : quantity counts. Nearby scenery and theming can massively increase the excitement rating.In Go-Karts, adding more laps increases the excitement rating. In the Ride Operations menu, making the ride time longer (by increasing the number of swings, turns, the time limit etc) increases the excitement rating. For flat rides, the basic excitement rating is set, but can be increased by the surroundings (scenery, rides, etc).An intensity rating must always stay below 10, for the ride to stay exciting. Rides that have lots of sections with high Positive and Negative G- forces or high Lateral G's will have lower excitement ratings this is evidenced by many rides built that have very low Excitement Ratings while also having ultra-extreme Intensity ratings - the excessive G-Forces of the ride make the ride not enjoyable, and the excitement rating suffers. Also, rides that have portions of it going over water will have higher excitement ratings. Generally, rides that have sections that enter the ground are more exciting than rides that stay above-ground. Adding variety to a ride, while decreasing parts that cause discomfort or boredom for the rider, will increase the excitement rating. Ride design is crucial for increasing Excitement.













Rollercoaster tycoon 3 rides